LA ÚLTIMA LUZ · THE SHOWCASE

WHAT YOU EARN — AND WHAT IT TAKES

None of this is bought. A higher rank gives you COMMAND (coordinating others) and PRESTIGE (being recognised) — never force: not one extra charge, not one faster pixel. Painting is exactly as easy at Spark as at Keeper of the Flame.

THE LADDER

Spark · YOUR RANK

Requirements: —

Unlocks: 0-min beacon · 0 beacons at once · ping every 0s · 1 audience/day

Candle

Requirements: 5 lights standing

Unlocks: 20-min beacon · 1 beacon at once · ping every 3s · 1 audience/day

Missing: 5 lights standing

Lantern

Requirements: 15 lights standing · 2 days in vigil

Unlocks: 28-min beacon · 1 beacon at once · ping every 3s · 1 audience/day

Beacon

Requirements: 40 lights standing · 3 days in vigil

Unlocks: 35-min beacon · 1 beacon at once · ping every 2s · 1 audience/day

Guardian

Requirements: 80 lights standing · 4 days in vigil · 1 title

Unlocks: 45-min beacon · 1 beacon at once · ping every 2s · 2 audiences/day

Keeper of the Flame

Requirements: 150 lights standing · 5 days in vigil · 2 titles

Unlocks: 60-min beacon · 2 beacons at once · ping every 2s · 2 audiences/day

THE TITLES

Guardian of the Light

How to earn it: Be in the top 3 by lights standing.

Warden of the First Night

How to earn it: Keep a light standing for more than 3 days.

Reclaimer

How to earn it: Repaint 15 cells that La Máquina had taken.

Faithful Flame

How to earn it: Come back to keep vigil on 3 different days.

True Name

How to earn it: Claim your lights with your email (#5) — never required to play.

Herald

How to earn it: Follow La Última Luz on Bluesky or join its Discord, and link the account from your emblem. You keep it while it stays linked.

Of the First Watch (beta) (active) — commemorative — doesn't count toward rank

How to earn it: Keep vigil while the beta lasts. Cannot be earned after launch.

Witness of an Era — right now: The Age of Stubborn Light — commemorative — doesn't count toward rank

How to earn it: Keep vigil during an era — one per era, named after it, forever.

Defender of a Siege — commemorative — doesn't count toward rank

How to earn it: Reclaim 3 cells La Máquina had taken during a siege that ended defended — one per siege, named after its era.

Author of a Fallen Work — commemorative — doesn't count toward rank

How to earn it: Your work stood against a Siege and fell — it stays told, with its size and its defended hours.

Reviver of a Work — commemorative — doesn't count toward rank

How to earn it: Hold at least 15 cells of an inherited work the instant it burns whole again: the world lights it, but what the world lights belongs to no one.

Nest Hunter — commemorative — doesn't count toward rank

How to earn it: Reclaim at least 10 cells of a nest of the Void before it is broken whole: what you reclaim is one cell less of hers.

Ring Holder — commemorative — doesn't count toward rank

How to earn it: Relight the ring of a besieged work at least 10 times before she yields: keeping one ring cell lit is what keeps her out until the hour of the assault.

Holder of a Besieged Work — commemorative — doesn't count toward rank

How to earn it: Hold at least 15 cells of a work the instant La Máquina lifts her Siege Ring from it — one per work, with its size.

Raiser of a Common Work — commemorative — doesn't count toward rank

How to earn it: Hold at least 15 cells of a Common Work's outline the instant it is fully lit — one per work, named after it.

The Last Light of an Era — commemorative — doesn't count toward rank

How to earn it: Be the one who painted the last cell of the First Flame to go out when an era fell — at most one per era, named after it.

Guardian of an Era — commemorative — doesn't count toward rank

How to earn it: Finish among the three highest counts of an era when its Flame falls: lights standing, works held as one of their main guardians, consecrated works and reclaims. Named after the era.

Foundation of a Common Work — commemorative — doesn't count toward rank

How to earn it: Hold at least 15 cells of a Common Work's outline the instant its era falls with the work unfinished — one per work, named after it.

THE EMBLEM

Every watcher has their own deterministic seal: the same player always gets the same emblem, in any browser. 4 flame shapes × 4 bases × 8 colours = 128 combinations, plus a rare halo (1 in 16). The gold ring around the pedestal (the last one in the sample) belongs to the Herald: whoever linked their Bluesky or their Discord. A sample:

THE PEAK — ABSOLUTE RANKING

Not by pixels painted — that would reward spam. The peak is the MAXIMUM lights standing anyone held AT ONCE: it rewards having built something that lasted. The series starts the day this ranking went live.

# WatcherPeak DaysRank
1 Maverick 2289 9 Spark
2 n20 632 75 Candle
3 Lui 435 9 Spark
4 Amber Keeper 56 304 2 Spark
5 Warm Beacon 85 192 2 Spark
6 Ember Beacon 52 97 6 Spark
7 Steady Beacon 98 91 5 Spark
8 First Torch 6 54 4 Spark
9 Skyler 43 2 Spark
10 First Vigil 88 34 1 Spark
11 Patient Beacon 29 34 1 Spark
12 Ember Watcher 94 32 1 Spark
13 Warm Wick 51 31 1 Candle
14 Golden Beacon 91 31 1 Spark
15 Patient Wick 15 31 1 Spark
16 Warm Torch 85 31 1 Spark
17 Last Torch 91 30 4 Spark
18 Amber Spark 38 30 1 Spark
19 Bold Candle 99 29 1 Spark
20 Quiet Beacon 50 29 1 Spark

You don't have a peak yet — light something that lasts.

THE LEGACY — THE SUM OF ALL ERAS

An era wipes the canvas, not the player. The Legacy is the sum of your closed era counts: lights standing, works held, consecrated and reclaims when each Flame fell. Prestige, never force. It starts with era 5.

# Watcherlegacy eras
1 Maverick 5528 2
2 n20 2681 2
3 Amber Keeper 56 573 1
4 Warm Beacon 85 570 1
5 Steady Beacon 98 204 1
6 First Torch 6 77 1
7 Bold Candle 99 29 1
8 Patient Wick 15 28 1
9 Patient Spark 36 25 1
10 First Watcher 24 24 1

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