None of this is bought. A higher rank gives you COMMAND (coordinating others) and PRESTIGE (being recognised) — never force: not one extra charge, not one faster pixel. Painting is exactly as easy at Spark as at Keeper of the Flame.
Requirements: —
Unlocks: 0-min beacon · 0 beacons at once · ping every 0s · 1 audience/day
Requirements: 5 lights standing
Unlocks: 20-min beacon · 1 beacon at once · ping every 3s · 1 audience/day
Missing: 5 lights standing
Requirements: 15 lights standing · 2 days in vigil
Unlocks: 28-min beacon · 1 beacon at once · ping every 3s · 1 audience/day
Requirements: 40 lights standing · 3 days in vigil
Unlocks: 35-min beacon · 1 beacon at once · ping every 2s · 1 audience/day
Requirements: 80 lights standing · 4 days in vigil · 1 title
Unlocks: 45-min beacon · 1 beacon at once · ping every 2s · 2 audiences/day
Requirements: 150 lights standing · 5 days in vigil · 2 titles
Unlocks: 60-min beacon · 2 beacons at once · ping every 2s · 2 audiences/day
How to earn it: Be in the top 3 by lights standing.
How to earn it: Keep a light standing for more than 3 days.
How to earn it: Repaint 15 cells that La Máquina had taken.
How to earn it: Come back to keep vigil on 3 different days.
How to earn it: Claim your lights with your email (#5) — never required to play.
How to earn it: Follow La Última Luz on Bluesky or join its Discord, and link the account from your emblem. You keep it while it stays linked.
How to earn it: Keep vigil while the beta lasts. Cannot be earned after launch.
How to earn it: Keep vigil during an era — one per era, named after it, forever.
How to earn it: Reclaim 3 cells La Máquina had taken during a siege that ended defended — one per siege, named after its era.
How to earn it: Your work stood against a Siege and fell — it stays told, with its size and its defended hours.
How to earn it: Hold at least 15 cells of an inherited work the instant it burns whole again: the world lights it, but what the world lights belongs to no one.
How to earn it: Reclaim at least 10 cells of a nest of the Void before it is broken whole: what you reclaim is one cell less of hers.
How to earn it: Relight the ring of a besieged work at least 10 times before she yields: keeping one ring cell lit is what keeps her out until the hour of the assault.
How to earn it: Hold at least 15 cells of a work the instant La Máquina lifts her Siege Ring from it — one per work, with its size.
How to earn it: Hold at least 15 cells of a Common Work's outline the instant it is fully lit — one per work, named after it.
How to earn it: Be the one who painted the last cell of the First Flame to go out when an era fell — at most one per era, named after it.
How to earn it: Finish among the three highest counts of an era when its Flame falls: lights standing, works held as one of their main guardians, consecrated works and reclaims. Named after the era.
How to earn it: Hold at least 15 cells of a Common Work's outline the instant its era falls with the work unfinished — one per work, named after it.
Every watcher has their own deterministic seal: the same player always gets the same emblem, in any browser. 4 flame shapes × 4 bases × 8 colours = 128 combinations, plus a rare halo (1 in 16). The gold ring around the pedestal (the last one in the sample) belongs to the Herald: whoever linked their Bluesky or their Discord. A sample:
Not by pixels painted — that would reward spam. The peak is the MAXIMUM lights standing anyone held AT ONCE: it rewards having built something that lasted. The series starts the day this ranking went live.
| # | Watcher | Peak | Days | Rank | |
|---|---|---|---|---|---|
| 1 | Maverick | 2289 | 9 | Spark | |
| 2 | n20 | 632 | 75 | Candle | |
| 3 | Lui | 435 | 9 | Spark | |
| 4 | Amber Keeper 56 | 304 | 2 | Spark | |
| 5 | Warm Beacon 85 | 192 | 2 | Spark | |
| 6 | Ember Beacon 52 | 97 | 6 | Spark | |
| 7 | Steady Beacon 98 | 91 | 5 | Spark | |
| 8 | First Torch 6 | 54 | 4 | Spark | |
| 9 | Skyler | 43 | 2 | Spark | |
| 10 | First Vigil 88 | 34 | 1 | Spark | |
| 11 | Patient Beacon 29 | 34 | 1 | Spark | |
| 12 | Ember Watcher 94 | 32 | 1 | Spark | |
| 13 | Warm Wick 51 | 31 | 1 | Candle | |
| 14 | Golden Beacon 91 | 31 | 1 | Spark | |
| 15 | Patient Wick 15 | 31 | 1 | Spark | |
| 16 | Warm Torch 85 | 31 | 1 | Spark | |
| 17 | Last Torch 91 | 30 | 4 | Spark | |
| 18 | Amber Spark 38 | 30 | 1 | Spark | |
| 19 | Bold Candle 99 | 29 | 1 | Spark | |
| 20 | Quiet Beacon 50 | 29 | 1 | Spark |
You don't have a peak yet — light something that lasts.
An era wipes the canvas, not the player. The Legacy is the sum of your closed era counts: lights standing, works held, consecrated and reclaims when each Flame fell. Prestige, never force. It starts with era 5.
| # | Watcher | legacy | eras | |
|---|---|---|---|---|
| 1 | Maverick | 5528 | 2 | |
| 2 | n20 | 2681 | 2 | |
| 3 | Amber Keeper 56 | 573 | 1 | |
| 4 | Warm Beacon 85 | 570 | 1 | |
| 5 | Steady Beacon 98 | 204 | 1 | |
| 6 | First Torch 6 | 77 | 1 | |
| 7 | Bold Candle 99 | 29 | 1 | |
| 8 | Patient Wick 15 | 28 | 1 | |
| 9 | Patient Spark 36 | 25 | 1 | |
| 10 | First Watcher 24 | 24 | 1 |